#ifndef HEADERS_H_INCLUDED
#define HEADERS_H_INCLUDED

 void  computer (Tools *T);
 void  player   (Tools *T);
 void  play_Nim (Surface *S , Tools *T ,Position *P);

 void  initPositions (Position *P);
 void  initTools (Tools *T);
 void  creatPlayEnv (Surface *S , Position *P);
 void  check_Lose (Tools *T , Surface *S , Position *P);
 void  clean_up(Surface *S);
 void  removeMatch (Surface *S ,Position *P , unsigned int nb_Remove_Match);
 short loadFiles(Surface *S);
 short creatWindow (Surface *win);


#endif //HEADERS_H_INCLUDED


